Monthly Archives: February 2022

The Future of Technology Part 5 – Quantum

Basically anyone able to read this is at least familiar with the laws of physics, things like motion, gravity, time, density, momentum, energy etc. You may not know all the details or the scientific explanation but when you see something happen in real life you know whether it is following the basic laws of physics.

My goal is to give the average person a high-level basic understanding of the general laws of Quantum much the same way we have a general understanding of the laws of physics. Moving forward it will be absolutely imperative if you hope to understand the future development of technology.

Quantum will play a significant role in nearly if not all future technology and will eventually become as much a part of our everyday lives as traditional physics. Without a basic understanding of the quantum laws these technologies will look like pure magic of miracles, furthermore it will seem impossible that such a device could exist.

First, we must realize more than one set of laws exist and a given particle may ONLY be governed by one set at any given time. First we have the laws of Physics that govern the interactions of objects in our reality and second we have the Quantum laws the govern the world of particles and atoms. I predict there will be a third set of laws discovered in the future that govern the universe and creation in general but that’s a topic for another day.

Below are basic descriptions and laymen explanations for each of the core principles of quantum. While reading this it is important to remember that particles in a quantum state ARE NOT subject to traditional physics laws such as gravity, time, distance, density, location and so on.

Quantum Entanglement

Once particles are placed in a quantum state they can become entangled one with another. Then the same quantum state can exist at two or more physically separated locations at the same time regardless of the distance.

Quantum Superposition

Superposition is a feature of a quantum laws whereby it exists in an infinite number of separate quantum states at the same time. For example, electrons possess a quantum feature called spin, a type of intrinsic angular momentum. In the presence of a magnetic field, the electron may exist in two possible spin states, usually referred to as spin up and spin down. Each electron, until it is measured, will have a finite chance of being in either state. Only when measured is it observed to be in a specific spin state. In common experience a coin facing up has a definite value: it is a head or a tail. Even if you don’t look at the coin you trust that it must be a head or tail. In quantum experience the situation is more unsettling: material properties of things do not exist until they are measured. Until you “look” (measure the particular property) at the coin, as it were, it has no fixed face up.

Quantum Superlocation

To be fair to Einstein, the concept of superlocation (superposition) does seem to be impossible in the sense that it is not possible to observe this phenomenon in the world we physically observe everyday. It is not like gravity, which can be proved by something as simple as a falling apple. The question of superlocation only arises in the world of subatomic particles. In that realm of existence, the laws of classical physics no longer apply. The principle of quantum superlocation states simply that a quantum particle can exists in 2 or more distinct locations at the same time and will remain in all those locations simultaneously.

Superconductivity

When Superconductivity is achieved electricity flows without resistance from the material it moves through, so that ZERO energy is lost in the transmission process. It occurs when electrons (the negatively charged carriers of electricity) unite to form pairs, balancing each other’s properties in a way that allows them all to move in unison. The phase in which this happens is delicate, typically occurring only when a material is cooled to near absolute zero.

But if wires could be engineered to act as superconductors at room temperature the lossless electrical transmission would greatly reduce global energy usage and usher in a host of new technologies, such as magnetically levitating vehicles.

Quantum Teleportation

Quantum teleportation is a “disembodied” transfer of quantum states or particles from one physical location to another. The quantum teleportation of a qubit or particle is achieved using quantum entanglement, in which two or more particles are inextricably linked to each other. If an entangled pair of particles is shared between two separate physical locations, no matter the distance between them, the encoded information is teleported simultaneously to the opposite location.

This technology has the potential to move physical objects any distance at an instance.

Quantum Tunneling

Quantum tunneling is a phenomenon where an atom or a subatomic particle can travel through and appear on the opposite side of a barrier that should be impossible for the particle to penetrate. It’s as if you were walking and encountered a 100-foot-tall wall 20 feet thick extending as far as the eye can see. Without any equipment the wall would make it impossible for you to continue. 

However, in the quantum world it is possible, for an atom or electron to simply “appear” on the other side, as if a tunnel had been dug through the wall without disturbing it. “Quantum tunneling is one of the most puzzling of quantum phenomena.

Quantum tunneling is not new, it forms the basis of many modern technologies such as electronic chips, called tunnel diodes, which allow for the movement of electricity through a circuit in one direction but not the other.

Particle & Wave Duality

Wave-particle duality refers to the fundamental property of matter where, at one moment it appears like a wave, and yet at another moment it acts like a particle. In traditional physics an item with either behave as a particle or a wave.

In the Quantum world ANYTHING can interchangeably act as a particle or a wave and at times both simultaneously.

Uncertainty Principle

Formulated by the German physicist and Nobel laureate Werner Heisenberg in 1927, the uncertainty principle states that we cannot know both the position and speed of a particle, such as a photon or electron, with perfect accuracy; the more we pin down the particle’s position, the less we know about its speed and vice versa.

In other words, if we could shrink an elephant down to the size of an electron, we would only be able to precisely calculate its speed or its location, not both at the same time.

Though the Heisenberg uncertainty principle is famously known in quantum physics, the same uncertainty applies to problems in pure math and classical physics—basically, any object with wave-like properties will be affected by this principle. Quantum objects are special because they all exhibit wave-like properties by their very nature.

Back to the physical World

Next I will be working on part 6 of the series (The Future of Advertising) this will be one of the most exciting/disturbing portions of this series.

The Future of Technology (Part 4) – Augmented Reality

Shift form Virtual (VR) Augmented (AR) Reality

We are in the midst of a fundamental shift away from the more traditional Virtual Reality to a more subtle and fully integrated Augmented Reality. While much of this technology is still in the development and testing stages some have reached production and many are lagging behind waiting on a network truly capable of supporting the use intended by designers/developers. While VR has been popular for many years it generally consists of expensive equipment, restricted movement and limited interaction with reality.

Virtual reality is a “replacement reality” and is almost never mistaken as reality. It is an entirely virtual made up world that has no way of interacting with the real world and generally requires limited mobility of the user. Augmented reality on the other hand is mostly real world (75%ish) with additional content seamlessly integrated and once we apply two basic rules the average person will not be able to distinguish real world from augmented content. Rule one keep three feet between yourself and others, rule 2 never touch anything unless necessary.

Augmented reality (AR) has been around for decades but the technology to truly make it a “Reality” has only been publicly available for the last few years. For true full scale AR you need several things, first you must have an incredible wireless network to handle the immense volume of data (the data stream) required to render 4D graphics in real time, second you need lightweight affordable hardware to process and display these graphics, third you need to condition the general public to keep enough space between one another (let’s say 6′) so that there is room to display “augmented content” into the real world and lastly everyone needs to be conditioned not to touch ANYTING unless they have permission or a legitimate reason to do so.

The data stream will soon be complete, the hardware is already available and will continue to become more integrated through things like smart glass, AR windshields, glasses, contact lenses and even retinal implants, as a result of the “pandemic” we have now been conditioned to keep space between ourselves and others in addition to not touching anyone or anything without express permission. the stage is set and it will lead to the inevitable acceleration of real world augmentation on a mass scale.

Gaming

In part 7 of this series I will cover the future of gaming in far more detail so the remarks here will only cover how AR relates the future of games. It would be impossible to write about the either the beginnings of AR or the future without acknowledging the contributions of the gaming world. Many of the advances in AR technology and real world testing comes from that multi-billion dollar industry.

Probably the most known AR application is the poke’mon GO game launched in 2016 and currently has over 140 Million active daily users with 2+ billion dollars in annual revenue. Players of this game use their mobile device (cellphone/tablet) the chase, capture & fight mythical creatures that through AR have seemingly been added to our reality. These creatures are currently only visible through the screen of a wirelessly connected mobile device but in the future such augmentation will be available with compact lightweight and affordable glasses.

There are now over 100 games available using similar formats and technology. In the near future “Traditional 2D/3D” games as well as VR games will be considered obsolete. Games will no longer be processed by a console, tethered by a controller or limited by a viewing screen such as an antiquated television set. Based of predictions by HP, Sony, Nintendo and others I foresee at least 350 million active daily AR gamers by 2024.

Entertainment

This Topic will also be covered in detail in Part 7 of this series but for the purpose of this article it is sufficient to say the television as we know it will likely cease to exist within our lifetimes. There will be no reason to limit the viewing of digitized content to a single spot in your home. The line between movie and reality to continue to blur past the point of separation. Television style content will be available anywhere anytime and may or may not include content from the real world. movies may not be the same every time you watch them and everyone watching the movie (even on the same screen) may have different experiences and even view differing content.

Movies and shows will be integrated and overlayed with augmented content. Commercials will no longer exist as stand alone segments but will become part of the entertainment you are currently watching and will be ever evolving.

Healthcare

I will cover the future of the healthcare industry very extensively is part 9 of this series. For this post I will briefly touch on a few of the ways AR will be used in the healthcare field. AccuVein is one example. The handheld device uses a laser-based technology to “see” through your skin and into your veins. It’s intended to make it easier for doctors, nurses, or others to find a vein to draw blood or place an IV.

The ability to visually overlay previously collected data onto the patient in real time is where we will see the largest application for the healthcare industry. In June 2020, neurosurgeons at Johns Hopkins University in Baltimore announced the first augmented reality surgery. A doctor used it to help place six screws during a spinal surgery to help with serious back pain. Soon after, they used it to remove a spinal tumor from another patient.

Wearing the AR headset will allow doctors to see things like MRI’s, CT scans, x-rays, vein scans, ultrasounds and other data collected projected onto the actual patient and even see some of them simultaneously all while administering treatment or conducting a surgery.

Advertising

Advertising in my opinion is one of the most technologically advanced sectors in existence. I will be covering the current use and future of advertising in Part 6 of this series. In relation to AR the uses for advertising are almost endless.

Most advertising in the future will be targeted through use of augmented reality. We will see signs, posters billboards, ads on the floor, even building walls will become universal target ad space.

GPS

The future of geolocation, navigation, tracking and mapping will be entirely AR based. With a combination of smart windscreens mobile devices and contact lenses we will be able to visually see augmented digital markers directing us to the desired address or location. These markers will be indistinguishable from real world painted markers.

In the future we will be directed by GPS not to an address or a location but instead to a specific parking spot. After exiting the vehicle your smart glasses or contacts with resume navigation and take you to the specific shelf, office or room you were looking for.

Education

The use of “Virtual” learning during the pandemic has conditioned everyone to be more accepting of remote educational content delivery. In the future it is likely that a combination of remote learning and augmented reality will replace traditional schools altogether.